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UZ Studio

Privacy Policy

ShaderGraph · Effective date: May 12, 2026

Overview

ShaderGraph respects your privacy. This policy explains how the app handles information while you use the shader preview and graphing tool.

The app is designed as a local-first shader workbench. It does not require an account and does not need a network connection for its core features.

Data We Handle

The app may store information you create or configure on your device, including selected presets, shader uniform values, formulas, graph range, overlay settings, language, onboarding state, and other preferences.

How Data Is Used

This information is used to restore your local workspace, display shader previews, graph GLSL-style expressions, and copy or export a shareable payload when you choose to do so.

Storage and Sharing

By default, your data stays on your device. ShaderGraph stores preferences locally and does not actively upload formulas, presets, parameters, or other workspace data to our servers.

You may choose to copy an export payload or share content through your device. In that case, the selected third-party app or service handles the shared content under its own policy.

Network, Analytics, and Ads

ShaderGraph does not require network access for its core shader preview and graphing features. The app does not collect analytics, serve advertising, or sell personal data.

Permissions

ShaderGraph does not request runtime permissions for its core functionality.

Deleting Data

You can reset or overwrite local presets, formulas, and settings in the app where those controls are available. You can also uninstall the app to remove local app data from your device.

Contact

If you have questions about this policy, contact us at [email protected].